Hooks and/or Traits

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Zayn
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Joined: Sat Oct 17, 2015 8:04 am

Hooks and/or Traits

Post by Zayn » Sat Oct 17, 2015 6:34 pm

Something I do for all my characters after crafting up their back story, selecting their powers, and dealing with their weaknesses is try to add in several hooks to their character. These hooks are things that can be incredibly inconsequential overall, or things that change them just as much as a weakness might. The primary point for doing this is so that I or anyone who wants to play with me will have some points to grab onto for IC scenes, things that add a tiny bit of flavor or open up entire scenes themselves. This might not be for everyone, plenty of people are masters at winging it and building their characters on the fly, or maybe they prefer to keep it simple and just play carefree. But I thought I would post a small sample list of what kind of hooks you might come up with to add a extra bit of flavor to your own characters if you feel it suits you (or you are bored and looking for something to do while waiting for the next great scene.)

Will not ever drink alcohol.
Can’t leave a bar without having a drink.
Will not ride an animal
Always makes religious gestures when leaving a temple even though he is not religious.
Fear of small creatures (mice/frogs/squirrels/birds/etc.).
Always answers questions with questions.
Prefers to sleep outside over sleeping inside buildings.
B.A. Baracus Syndrome – Refuses to fly via any means (flying creature/flying spell/flying vehicle/etc.).
Occasionally speaks in another language that no one understands (since it doesn’t truly exist).
Walks barefoot everywhere, does not use footwear.
Wears an excessive amount of gaudy jewelry.
Only wears one specific color of clothing.
Devotes intense study to a mundane topic (bird feathers/density of various liquids/temperature of caves/etc.).
Requires being pampered whenever available (hot baths at inns/massages while in town/fancy meals in restaurants/etc.).
Obsessed with creating a written chronicle of his journeys.
Obsessed with creating songs about his journeys.
Always sings songs when traveling from one destination to another.
Doesn’t like children and is incredibly awkward when dealing with them.
Doesn’t like to enter holy buildings (churches/holy temples/religious monasteries/etc.).
A specific weather condition (rain/snow/wind/etc.) incites the character to fight.
Can’t sleep in total darkness, needs some kind of lighting.
Excessively tips everyone (waitresses/bartenders/musicians/etc.).
Adds tattoos to his body for every new place he visits.
Constantly murmurs religious incantations.
Doesn’t ever carry money on his person.
Leaves emergency stashes of supplies in every major area he goes to.
Doesn’t trust people who don’t remember his name.
Believes vegetables (or some other type of food) are poisonous.
Carves a scar or tattoos himself when he commits a major sin against his deity.
His laughter always sounds incredibly devious and evil (regardless of alignment).
Fond of headbutting anyone he gets in an argument with.
Meticulously collects a certain type of item (daggers/gems/old coins/scrolls/etc.).
Unnatural eye or hair color for his race.
Denies the existence of a force of nature (wind/earthquakes/floods/etc.) and always explains it away as something else.
Accent that seems to change on a consistent basis.
Believes he has animal empathy but in reality has no special powers with animals.
Must apologize to anything, person or animal, before he kills it.
Carries a mundane item (spoon/shoelace/broken key/etc.) in his pocket at the ready, “Just in case…”.
Strongly believes some famous dead individual (setting’s version of Elvis) is still alive.
When time allows, always paints his face with “the colors of war” prior to combat.
Has a very odd nickname (Potato/Fingernail/Bub/etc.).
Looks incredibly awkward when fighting (always shoots gangster style/swings a sword funny/throws grenades “like a girl”/etc.).
Always breaks out in a dance when he wins, whether it is an argument, a fight, or a game of cards.
Constantly mixes up proverbs and sayings.
Cannot admit to being wrong even when shown proof of being wrong.
Constantly has a toothpick in his mouth, even when fighting.
Often smells of (his favorite food/cologne/something bad/etc.).
Always finishes his food first and asks other party members, “Are you going to finish that?”
Has a non-combat pet with him (mouse/ferret/small dog/etc.).
Uncomfortable in crowds of people.
Is constantly playing with something (yoyo/deck of cards/Rubik’s cube/etc.) when going about his daily business.
Carries a special coin with him everywhere that he uses to help him make decisions (heads or tails?).
Incredibly afraid of mirrors and will do anything to avoid them.
Always refers to himself in the third person.
Refuses to allow anyone to touch his smoking pipe, refuses to explain why, but will fight to the death over it.
Always speaks in a seductive voice (may or may not be aware of this).
Insists on being fashionable, even at times that it is extremely difficult to do so (fighting/sleeping/climbing a tree/crawling through mud/etc.).
Has nightmares about some very unusual thing (leprechauns/fireflies/koala bears/etc.).
Uses the services of prostitutes but insists afterward that they pay him.
Believes that he is the reincarnation of some famous person that died long ago.
Marty McFly Complex – Will take unnecessary risks or do dangerous acts if his courage is questioned, such as being called a chicken or coward.
No sense of humor – Responds to all jokes as if they’re serious statements.
Always blames an accident on someone else in the party.
Always refers to himself as “The Amazing _____!”
Cannot physically part with his primary weapon, or armor, or both.
Eats only with his hands, will not use utensils.
Constantly talks about his homeland and often relates everything being talked about back to something in his homeland.
Has an imaginary friend that he occasionally talks to.
Has a voice that doesn’t fit his body or personality (aka Mike Tyson’s voice).
Is very easily swayed by food (aka Scooby Doo).
Never curses or uses any deity’s name in vain and disapproves of those who do so.
Chews tobacco and has a habit of spitting everywhere he goes.
Can speak, but prefers to talk through innuendo or sign language.
Prays to whatever god he thinks fits the situation and will help him out.
Feels it is necessary to taunt all of his enemies, regardless of the situation or how dangerous the enemy is.
Only drinks one specific type of alcohol, believes all others are worthless.
Was once horribly wronged by someone with a distinctive physical trait (blond hair/facial scar/green eyes/etc.) and now hates/suspects anyone with a similar trait.
Is really bad at lying.
Carves his name into something at every major location he goes to.
The Crocodile Hunter – Obsessed with the “beauty” of something that most people recoil in horror from (undead/dragons/werewolves/etc.).
Gives everyone he meets a nickname and calls them by that name. EVERYONE.
Has names for all of his pieces of equipment and speaks to them often.
Always wears a hat or a helmet, no matter what.
Makes his own sound effects while fighting.
Always finds an excuse to charge into a dangerous situation regardless of the consequences.
Uses circular logic for everything.
Is not religious, but suddenly becomes religious in life-threatening situations, only to revert back afterward to not being religious.
Obsessive about polishing, cleaning, and maintaining their gear.
Ends nearly every conversation with the phrase, “I should go now.”
Plays an instrument often and very poorly, but believes he is good at playing it.
Uses nautical terms freely and inaccurately throughout his conversations, even though he has never been to sea (or only a few times).
Allergic to something very unusual (undead/gryphons/baby powder/etc.) and begins to sneeze uncontrollably when he is within a short distance it.
Very sarcastic, especially when in life or death situations.


Sorry for the length, but if you got this far you probably enjoyed it so here is a little more.




Thanks!

Lilith Quinzet
Posts: 96
Joined: Sun Sep 20, 2015 5:21 pm

Re: Hooks and/or Traits

Post by Lilith Quinzet » Sat Oct 17, 2015 7:12 pm

Madame Blank/Lizzie Harrison

Unnatural eye or hair color for his race (Yellow, due to her powers, in civilian uses sunglasses ALL THE TIME).
Feels it is necessary to taunt all of his enemies, regardless of the situation or how dangerous the enemy is (her comments are all about the clothing of her enemies).
Very sarcastic, especially when in life or death situations.
Only wears one specific color of clothing (as Madame Blank, only white clothing).

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Siphon
Posts: 52
Joined: Mon Sep 14, 2015 8:36 am
Location: Mexico

Re: Hooks and/or Traits

Post by Siphon » Sat Oct 17, 2015 7:20 pm

Those are really awesome, I had a bit of a laugh with more than one =)
Image
<<click up here for my character sheet>>

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Chyleste
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Joined: Thu Aug 27, 2015 7:02 pm

Re: Hooks and/or Traits

Post by Chyleste » Sat Oct 17, 2015 10:53 pm

This is another great idea. I like how you think. The little details like this can really help bring a character to life.

A lot of these listed sound familiar. Did some come from the Dungeons & Dragons 2nd edition, wizard handbook for the wu jin kit? It had a lot of these listed that had to be followed.

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Zayn
Posts: 13
Joined: Sat Oct 17, 2015 8:04 am

Re: Hooks and/or Traits

Post by Zayn » Sun Oct 18, 2015 9:48 am

I picked these from a website that talked about traits, I didn't make the list, I just copied it. They might have taken it from a old RP book, but they didn't mention credit for them I don't think. But if anyone is curious there were a few I deleted from the list because they didn't fit the setting.

Here is the full list and originating website for credit where credit is due.
http://www.rpgalchemy.com/101-player-ch ... ooks-1-50/

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